Game · Claude Opus 5.5

Playable pixel-art Ancient Rome beat ’em up

Playable pixel-art Ancient Rome beat ’em up. Koldo describes a Roman pixel-art beat 'em up using Opus 5.5 and Magnific MCP. The author explicitly reports about 35 feedback rounds and external generated assets, so this is an iterative workflow rather than a one-shot result.

Playable pixel-art Ancient Rome beat ’em up — source preview

Reusable prompt

Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original Roman-themed pixel-art combat level. Establish one consistent sprite scale and palette, then implement movement, a short combo, dodge, pickups and a boss encounter. Track asset provenance and generation costs separately. Test touch controls and a complete restart loop.

How to use this prompt

  1. Copy the complete prompt.
  2. Adapt the subject, inputs, and constraints to your project.
  3. Run it with Claude Opus 5.5, then inspect and refine the result.