Game · Claude Opus 5.5
Playable pixel-art Ancient Rome beat ’em up
Playable pixel-art Ancient Rome beat ’em up. Koldo describes a Roman pixel-art beat 'em up using Opus 5.5 and Magnific MCP. The author explicitly reports about 35 feedback rounds and external generated assets, so this is an iterative workflow rather than a one-shot result.

Reusable prompt
Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.
Build an original Roman-themed pixel-art combat level. Establish one consistent sprite scale and palette, then implement movement, a short combo, dodge, pickups and a boss encounter. Track asset provenance and generation costs separately. Test touch controls and a complete restart loop.
How to use this prompt
- Copy the complete prompt.
- Adapt the subject, inputs, and constraints to your project.
- Run it with Claude Opus 5.5, then inspect and refine the result.