Community Prompt Archive

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308 ideas

Animated floating mine mini-world — source preview
3D Scene2026-10-01

Animated floating mine mini-world

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Design a looping isometric mine island in Blender. Connect the railway through two tunnels and coordinate a crane, carts and robot workers. Add a pond, an edge waterfall and glowing crystal layers. Keep every moving part anchored to the scene and inspect the loop boundary.
Giant dragon attacking a medieval castle in Three.js — source preview
3D Scene2026-10-01

Giant dragon attacking a medieval castle in Three.js

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original Three.js scene with a dragon approaching a medieval fortress and village. Stage the flight path around towers, distinguish the dragon silhouette from the skyline and add readable attack effects. Provide orbit controls and check intersections and frame rate.
Volcano simulation with a 5 km-deep magma chamber — source preview
Animation2026-09-30

Volcano simulation with a 5 km-deep magma chamber

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a volcanic cross-section with a magma chamber five kilometres beneath the surface. Show the chamber, conduit and surface eruption as connected elements. Add pressure and time controls, a depth scale and restart. Clearly distinguish illustrative effects from calculated physical quantities.
SPARK — Painterly 3D Animated Shot — source preview
Animation2026-09-30

SPARK — Painterly 3D Animated Shot

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Animate a brass-and-crystal mechanical moth awakening on a workbench. Use original painted textures, deliberate shadow shapes and hand-drawn spark accents. Build a short shot with an awakening, takeoff and final hold. Inspect silhouettes, contact shadows and sound synchronization.
Beat-Synced 3D Sphere Drop Animation Video — source preview
Animation2026-09-30

Beat-Synced 3D Sphere Drop Animation Video

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a Three.js music visualization in which a falling sphere bounces between sculptural obstacles. Trigger a light pulse at each planned beat and change environments at musical sections. Use a track with permission, a shared timeline and deterministic replay; inspect missed contacts and abrupt cuts.
Jelly Press — source preview
App2026-09-30

Jelly Press

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build a WebGPU jelly-press toy with four fruit shapes. Holding a button lowers the press; compression eventually splits the jelly into pieces that remain draggable. Include reset, a pressure display and an unsupported-WebGPU message. Test repeated presses, fragment contact and stable time stepping.
Create Game of Thrones world — source preview
3D Scene2026-09-30

Create Game of Thrones world

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original medieval fantasy island with a fortified settlement, coastline and surrounding terrain. Use procedural buildings and a bounded orbit camera. Establish readable paths, consistent architectural scale and distinct landmarks; inspect shadows and collisions before adding gameplay.
Interactive tectonic sandbox earthquake video — source preview
Animation2026-09-29

Interactive tectonic sandbox earthquake video

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a 60-second illustrated tectonic sequence: locked plates accumulate strain, a fault slips, waves spread and aftershocks follow. Keep a consistent cross-section and label P, S and surface waves. Add pause and replay and explain any simplified physical assumptions.
Mechanical Rube Goldberg machine in Blender — source preview
3D Scene2026-09-29

Mechanical Rube Goldberg machine in Blender

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Design a Blender chain-reaction machine where a rolling ball triggers a lever, gear train and moving platform. Build each module procedurally, document its trigger and inspect the scene after assembly. Check support geometry and timing; do not describe untested motion as a validated simulation.
Build a Mario Kart-style racer with 3JS — source preview
Game2026-09-29

Build a Mario Kart-style racer with 3JS

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original browser kart racer in Three.js. Start with one complete track, checkpoint validation, drifting, a small set of items and CPU rivals. Add keyboard and touch controls plus restart and lap timing. Verify a full race before expanding tracks or claiming feature completeness.
Interactive cartoony 3D planet — source preview
3D Scene2026-09-29

Interactive cartoony 3D planet

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build a small cartoon planet in Three.js with clouds, mountains, roads and original buildings. Animate vehicles along continuous routes. Support orbit and limited zoom so details remain inspectable. Check that vehicles follow the surface and scenery does not intersect the camera.
EARTH ATLAS: THE LIVING PLANET — source preview
App2026-09-29

EARTH ATLAS: THE LIVING PLANET

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a self-contained SVG Earth atlas with a globe, one regional map and a linked terrain cross-section. Keep the selected place consistent between views. Include pan, zoom, reset, scale bars and dated data attribution. Mark illustrative terrain clearly and test offline operation.
Walking Architecture — source preview
Animation2026-09-28

Walking Architecture

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Model a conceptual walking pavilion in Blender using a Jansen-style linkage. Show the linkage, support frame and roof with clear joints and a slow walking cycle. Add a side-view inspection camera. Label it a concept study and check leg phasing and ground clearance.
Playable pixel-art Ancient Rome beat ’em up — source preview
Game2026-09-28

Playable pixel-art Ancient Rome beat ’em up

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original Roman-themed pixel-art combat level. Establish one consistent sprite scale and palette, then implement movement, a short combo, dodge, pickups and a boss encounter. Track asset provenance and generation costs separately. Test touch controls and a complete restart loop.
Interactive WebGPU Strawberry Cake — source preview
App2026-09-28

Interactive WebGPU Strawberry Cake

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create an interactive WebGPU strawberry cake with soft deformation, a hand tool and a knife tool. Keep cut pieces independently selectable and preserve their motion. Add pause, reset and a WebGPU fallback. Test repeated cuts, toppings attachment and piece-count updates.
Brick-built Ford Model T design study — source preview
App2026-09-27

Brick-built Ford Model T design study

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Design a brick-built Model T study with a rotating view and separate steering, door and roof demonstrations. Generate an indexed parts inventory and step sequence. Flag unavailable or invented parts; validate connections and clearances before claiming that the model can be physically assembled.
Dynamic 30-second Kiiwi motion-graphics promo — source preview
Animation2026-09-27

Dynamic 30-second Kiiwi motion-graphics promo

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a 30-second promo for a keyboard productivity app. Research supplied product screens and use consistent branding. Connect a laptop opening, a shortcut demonstration and a final product reveal with a single timeline. Use supplied switch sounds and inspect UI legibility at video size.
Anime-style 3D CG of three vehicles transforming and combining — source preview
Animation2026-09-27

Anime-style 3D CG of three vehicles transforming and combining

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Animate three original vehicles transforming into one robot. Define component ownership and pivot points before choreographing the assembly. Use cel shading and readable outlines, then add synchronized mechanical sounds. Inspect joint continuity, intersections and the final assembled silhouette.
AI orb UI motion for Claude Code — Opus 5.5 — source preview
Animation2026-09-27

AI orb UI motion for Claude Code — Opus 5.5

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Design a 16-second AI-assistant interface loop. Keep one iridescent orb visible as it moves between hero, listening and avatar roles. Morph one panel through transcript, answer and completion. Compute all states from seek(t), and check arbitrary timestamps and loop continuity.
WebGL2 sandbox survival game — source preview
Game2026-09-25

WebGL2 sandbox survival game

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original WebGL2 voxel survival prototype in one HTML file. Begin with seeded terrain, collision, block placement, inventory and a day-night cycle. Generate textures in code. Test save/reload, edge collisions and chunk boundaries before adding creatures or fluid simulation.
Navigate a 3D pagoda — source preview
3D Scene2026-09-25

Navigate a 3D pagoda

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build a navigable 3D pagoda with connected floors, stairs and a surrounding landscape. Provide keyboard movement, mouse look and a reset view. Use consistent architectural proportions and collision boundaries. Verify a complete route from the entrance to an upper floor.
Freely walkable 3D anime-style cherry blossom town — source preview
3D Scene2026-09-25

Freely walkable 3D anime-style cherry blossom town

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create an original walkable Japanese spring town in Three.js. Use procedural shopfronts, a cherry-tree plaza and an animated level crossing. Keep names and signs fictional. Merge static geometry where possible, add quality settings and test walking collisions and train-gate timing.
Cycle of life motion-graphics animation — source preview
Animation2026-09-25

Cycle of life motion-graphics animation

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a 20-second life-cycle animation following one original character. Preserve visual identity through childhood, work, family and old age using matched transitions. End on a composition that reconnects to the first frame. Inspect pacing and loop continuity with and without audio.
San Francisco fantasy game demonstration — source preview
Game2026-09-24

San Francisco fantasy game demonstration

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create an original stylized exploration-game prototype set in a fictional hilly coastal city. Include one compact district, a sourdough-inspired prop sword and a humorous startup-themed ability. Build movement, camera collision and one encounter before expanding the map. Keep all characters and assets original.
Build the Eiffel Tower in Three.js — source preview
3D Scene2026-09-24

Build the Eiffel Tower in Three.js

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Construct an Eiffel Tower study with procedural Three.js geometry. Separate the four legs, arches, platforms and upper lattice so proportions can be inspected. Provide orbit, zoom and neutral lighting. Check symmetry, connections and silhouette against a credited reference before increasing detail.
Real-time pelican cycling game — source preview
Game2026-09-24

Real-time pelican cycling game

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a real-time seaside cycling game with an original pelican character. Implement steering, braking, stable ground contact and a small coastal route before adding fishing and weather. Include touch controls and reset. Test camera transitions, rider pose and recovery after leaving the path.
Build an Imperial City — source preview
3D Scene2026-09-24

Build an Imperial City

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Design an original imperial waterfront city with a central tower, palace and several connected districts. Use a navigation menu that actually moves the camera to each location. Balance skyline detail with walkable scale; inspect streets, bridges and camera bounds before adding more landmarks.
Build a Bugatti Chiron Super Sport in Three.js — source preview
3D Scene2026-09-23

Build a Bugatti Chiron Super Sport in Three.js

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Model a sports-car study procedurally in Three.js using reference proportions. Separate body panels, wheels, glass and trim, and render it under neutral studio lighting. Add a turntable and wireframe option. Inspect wheel alignment, panel intersections and surface normals from several angles.
Seamless coded water-cycle animation — source preview
Animation2026-09-23

Seamless coded water-cycle animation

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create an original looping water-cycle animation that follows one droplet through evaporation, clouds, rain and collection. Connect the last shot to the opening and drive the sequence from an explicit timeline. Include pause and seek controls, and check scientific labels and frame continuity.
CatWalk: A 3D Side-Scrolling Cat Game Set in a Nighttime City — source preview
Game2026-09-23

CatWalk: A 3D Side-Scrolling Cat Game Set in a Nighttime City

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build a one-level night-street cat runner with automatic scrolling and a single jump action. Use original storefronts, restrained lighting and clear silhouettes for gaps and obstacles. Add restart, sound level and touch support. Test jump timing and readability at several screen widths.
The Last Train: cyberpunk city in progress — source preview
3D Scene2026-09-23

The Last Train: cyberpunk city in progress

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Build an original Blender cyberpunk rail sequence with a hero train, elevated tracks and procedural city blocks. Plan street, tunnel and station shots before adding rain and volumetric light. Render a low-resolution review first; inspect track continuity, camera clipping and temporal noise before final export.
Preview of Aurora Glass — Stillwater
Animation2026-09-27

Aurora Glass — Stillwater

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Create a standalone generative animation called “Aurora Glass — Stillwater”. Define a deliberate palette, composition, motion rules, timing, and one satisfying visual reveal. Render with CSS, SVG, or Canvas inside one HTML file with no external dependencies. Add a useful interaction, resize cleanly from phone to desktop, pause expensive work when hidden, honor reduced motion, and inspect sampled frames for jitter, overlaps, empty regions, and console errors.
Preview of Neon Rain
Animation2026-09-27

Neon Rain

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a standalone generative animation called “Neon Rain”. Define a deliberate palette, composition, motion rules, timing, and one satisfying visual reveal. Render with CSS, SVG, or Canvas inside one HTML file with no external dependencies. Add a useful interaction, resize cleanly from phone to desktop, pause expensive work when hidden, honor reduced motion, and inspect sampled frames for jitter, overlaps, empty regions, and console errors.
Preview of Raster — Swiss Poster Machine
App2026-09-27

Raster — Swiss Poster Machine

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Design and build a polished standalone web experience called “Raster — Swiss Poster Machine”. Give it a clear purpose, an immediately legible first screen, complete primary controls, useful empty and active states, and a distinctive visual direction. Deliver one HTML file with inline CSS and JavaScript and no external resources. Make it accessible by keyboard and pointer, responsive from 360px to desktop, compatible with reduced motion, and free of overflow and console errors.
Preview of The Clockmaker's Orrery
App2026-09-27

The Clockmaker's Orrery

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Design and build a polished standalone web experience called “The Clockmaker's Orrery”. Give it a clear purpose, an immediately legible first screen, complete primary controls, useful empty and active states, and a distinctive visual direction. Deliver one HTML file with inline CSS and JavaScript and no external resources. Make it accessible by keyboard and pointer, responsive from 360px to desktop, compatible with reduced motion, and free of overflow and console errors.
Preview of Sumi — Ink in Water
Animation2026-09-27

Sumi — Ink in Water

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Editorial reference template. This is not a verified transcript of the creator’s prompt and has not been verified to reproduce the displayed result.

Create a standalone generative animation called “Sumi — Ink in Water”. Define a deliberate palette, composition, motion rules, timing, and one satisfying visual reveal. Render with CSS, SVG, or Canvas inside one HTML file with no external dependencies. Add a useful interaction, resize cleanly from phone to desktop, pause expensive work when hidden, honor reduced motion, and inspect sampled frames for jitter, overlaps, empty regions, and console errors.
Preview of Loud House Records — Issue 07
App2026-09-27

Loud House Records — Issue 07

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Design and build a polished standalone web experience called “Loud House Records — Issue 07”. Give it a clear purpose, an immediately legible first screen, complete primary controls, useful empty and active states, and a distinctive visual direction. Deliver one HTML file with inline CSS and JavaScript and no external resources. Make it accessible by keyboard and pointer, responsive from 360px to desktop, compatible with reduced motion, and free of overflow and console errors.
Preview of Soft Machine
Game2026-09-27

Soft Machine

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Build a standalone browser game called “Soft Machine”. Make the core interaction obvious on the first screen, with responsive controls, clear score or progress feedback, restart and pause states, and a distinctive visual system. Use one HTML file with inline CSS and JavaScript and no external dependencies. Support keyboard and pointer input, adapt from 360px phones to desktop, honor reduced motion, and test gameplay, resizing, overflow, and console errors before delivery.
Preview of The Last Keepers
App2026-09-27

The Last Keepers

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Design and build a polished standalone web experience called “The Last Keepers”. Give it a clear purpose, an immediately legible first screen, complete primary controls, useful empty and active states, and a distinctive visual direction. Deliver one HTML file with inline CSS and JavaScript and no external resources. Make it accessible by keyboard and pointer, responsive from 360px to desktop, compatible with reduced motion, and free of overflow and console errors.
Preview of Asterism — Draw Your Own Sky
App2026-09-27

Asterism — Draw Your Own Sky

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Design and build a polished standalone web experience called “Asterism — Draw Your Own Sky”. Give it a clear purpose, an immediately legible first screen, complete primary controls, useful empty and active states, and a distinctive visual direction. Deliver one HTML file with inline CSS and JavaScript and no external resources. Make it accessible by keyboard and pointer, responsive from 360px to desktop, compatible with reduced motion, and free of overflow and console errors.